Dr. Doug
He/Him
20 (40)
March 3
Viridian City, Kanto
It just works
AQUA, Combat Medic
Bug Catcher
5' 11" (181 cm) / 180 lbs (82 kg) height
5' 11" (181 cm) / 180 lbs (82 kg) height
You're being healed. Please do not resist.
TAG WITH @bugcatcherdoug
John Sullivan
Test Ops: Zac Ramsay [Zac/Closed]
POSTED ON Mar 22, 2021 2:56:44 GMT
A large, modular, general-purpose military tent stands exactly where the coordinates point. Inside, a tall young man awaits from the other end of the room, his arms folded behind his back. His gazes slowly moves away from the many maps spread over the long table set between yourselves to settle on your own.
Three light bulbs hang off the spine holding up the tent, their incandescent yellow light working in tandem with the young man's cap to cast a strong shadow over his gaze.
It's hard to recognize him through all the posturing, pomp and formality of military apparel, not to mention the uncharacteristic seriousness that permeates his gaze, but this is indeed John Sullivan .
"Greetings, challenger. As Mauville City's Gym Leader, I welcome you to my installations. I expect perfoh'mance-" He began to say, his diction slipping back into accent halfway through his delivery, bringing his little, prepared speech to a complete halt.
After a moment of silence, he sighed, deeply, before reaching up to tip further down his cap.
"... Thanks for yer help, Zac. It means a lot." He said in a mutter. "I didn't even know who else to ask."
Plucking his cap right off his head, the youth laid on the table, his slicked and stylized hair out of place as he leaned forward and brought his other hand to the table, revealing a docket he had been hiding behind his back.
He slipped it across the table with a swipe of his arm.
"For this test, ya'll be playin' the role of a stealth operative." Doug said as he dropped down tiredly onto the chair behind him. "All the information ya need is there."
OPERATION NINJASK
Map of the Installations.
CHOICES
- You may sneak into the installations through either the red or blue spots marked on the map.
LOADOUT Choose one (1):
- High-Tech Scope: Increases the range of the Shoot action by 1 Square.
- Smokebomb/Pokedoll: A single use, free get-out-of-jail card for a failed roll. Preparation and a little luck pays off in dividends.
- X-Speed: The Move action can now cover 2 Squares per use, should you desire it. [1 time use]
VICTORY CONDITION Locate and eliminate the enemy Leader.
FAILURE CONDITION
- All pokemon are killed in action.
- Zac Ramsay is killed in action.
- Enemy Leader escapes.
DETAILS & CONDITIONS
- You've 3 minutes (10 rounds) to locate and eliminate the enemy Leader.
- You are allowed 3 Pokemon of choice.
SUMMARY Operative Zac Ramsay, you are tasked with eliminating the terrorist Leader. Intel claims they'll be visiting the facility at a specific time of night. You are advised to prioritize stealth, but how you handle the mission is left to your discretion.
REMEMBER THAT:
- The terrorist group has set a number of soldiers as watchmen around the perimeter.
- The skies are constantly monitored, so flight should be kept to extremely short distances, if utilized at all.
- It’s been confirmed that Growlithe are being implemented as security measures. These are pokemon with an extremely acute sense of smell- but the terrorists’ batch has relatively poor discipline. Handle with care.
- Terrorist soldiers are armed with assault rifles and have access to radio communication. However, they wear helmets for protection and face coverings intended to protect their identities, both of which limit their visibility and dim their hearing. Keep this in mind, but do not underestimate them or their senses.
- Remember that pokeballs are a thing. No guard is ever truly alone- and they'll surely employ their pokemon if sufficiently suspicious or alerted.
GAMEPLAY MECHANICS
There’s elements of Choose-your-own-story and an economy of actions. Missions are timed. There’s a limited number of rounds for the player to achieve the mission. Player’s have an economy of Two (2) Actions per round. Their choices are: - Move [1 adjacent square, provided no insurmountable obstacles; All movement is stealthy]
- Action (Act)
- Shoot [2 bullets TOTAL, target can be up to 4 squares away, provided no cover/obstacles]
The player may choose to not Act and Move Twice instead. Alternatively, they may forego to Move at all and Act twice. Some actions may necessarily require both. ACTION & CHOICEACTIONEvery round, the player is free to decide what they'll do and how they'll handle their current circumstances, keeping in mind their economy of two (2) actions. An action must be performed by either the trainer or one of their pokemon. Whoever it is that performs it will be subject to the consequences of failure. The DM will look upon the actions taken, judge their level of risk and reward on a [Low (15) | Mid (45) | High (75)] scale for each, and then determine if the result of their roll was enough. An action will succeed regardless of whether the roll fails or not. However, when a roll fails, the cost is the pokemon performing them. Sometimes, however... CHOICESometimes, players will be given 2 to 3 choices to make based on their previous action. These choices are context dependent, and generally offer both something to gain and lose. Choices don't cost action economy.
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